Pavel Marr
3D and animation generalist with a broad experience in all stages of 3D asset creation and animation pipelines.
Software & Pipeline Stack
The Climate App
Intro Animation
I was given a very rough animatic and a voice over and had a task of creating an entire intro video for the first-time app users.
- over 1700 path-traced and composited frames overall;
- 10 different scenes/locations with smooth transitions between them;
- modelling, texturing, rigging, and animating both humanoid and non-humanoid characters;
- animating nature and weather effects. Working with Blender's native smoke and liqui
- complex and innovative manual rig for the main character's face and mouth incorporating live boolean cut for the mouth. (Because the character is Earth and I needed a way to make the mouth move without stretching the "continents" texture).
- post-production in Blender's own compositor that involved rendering everything as multilayered EXRs and then compositing all layers back together while adding effects like motion blur, depth of field, distant atmospheric haze, plus camera lens effects and color correction into the final comp.
- combining final frame sequences into clips and editing them with music, sound effects, and voice over track into the final video.
The Climate App Loading Animation (Vector/Lottie)
A lightweight looping animaiton for the app's loading screen. Had to align with in-app design and existing graphics and be inder 1MB in size.
- recreating the look and feel of the main character and overall app aesthetic 1 to 1 inside AE;
- creating a rough 3D base in Blender to trace over and use as reference in AE;
- creating a challenging 3D character movements and environment entirely in 2D using raw vector path transforms, keyframing vector shapes on 2s and on 3s;
- creating a sick cape animation on 1s, because there was no other way :)
- making it loop seamlessly;
- exporting from AE as JSON via Bodymovin plugin, so that it can be played via a Lottie player on the web.
Random Early Character Parkour Animation
Just an early character animation of mine showing a custom Panda Rigify rig doing dome parkour.
NPR Experiments
Exploration of various NPR techniques from shaders and inverted hulls to compositor tricks and subtle gen AI coating.

Path traced

Cel-shaded 01

Cel-shaded 02

Lineart pass + compositor 01

Lineart pass + compositor 02

Flat mograph look

Compositor + a layer of diffusion
Gen AI over 3D
Experimenting with 3D-guided image generation. The idea is to overcome the main woes of gen AI and to achive highly consistent images both stylistically and in terms of consistent characters and environments. Making it possible to tell meaningful stories.
Could be used for quick slideshow-esque, vo-driven, comic book style animations for corporate social media posts a couple of times per week, for example.

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Get in Touch
Open for freelance projects, technical animation pipeline consulting, or full-time opportunities. Drop a message and let's build something together.

